﻿using System;
using System.Collections.Generic;
using Color = System.Drawing.Color;
using SwinGame;

namespace Gundam_2._0_Alpha.src
{
    public class GlobalConst
    {
        public enum SpriteState
        {
            normalWest, normalEast,
            transAmWest, transAmEast
        }

        public const int ScreenWidth = 1200,
                         ScreenHeight = 800,
                         GundamWidth = 320,
                         GundamHeight = 240,
                         DefaultRow = 0,
                         DefaultColEnd = 1,
                         DefaultFPC = 7;
        
        public static readonly Font F60 = new Font("subtitles.ttf", 60);
        public static readonly Font F10 = new Font("subtitles.ttf", 10);
        public static readonly SpriteUtils Utils = new SpriteUtils();
        public static readonly DamageCheck DmgCheck = new DamageCheck();
        public static readonly Music menuMusic = Resources.LoadMusic("ash.mp3");
        public static readonly Music missionMusic = Resources.LoadMusic("counterattack.mp3");
        public static readonly Bitmap menuBG = Resources.LoadBitmap("menubg.jpg");
        public static readonly Bitmap missionBG = Resources.LoadBitmap("missionbg.jpg");

        public const string
            MainMenuButton = "mainButton.png",
            creatProfileBG = "enterName.jpg";
        
        
    }
}
